// Tobin's CSGO FPS/Competitive Config
// This is my personal config
// Take out any // ONLY AT THE BEGINNING OF THE LINE if you want to use the values specified.
// Updated: 10/15/15
// Be sure to set CSGO launch options: -console -novid -exec autoexec.cfg -noaafonts -nod3d9ex -threads -freq
// Graphics + FPS improvement commands - Some of these are carried from source and may not work in GO.
r_dynamic "0"
r_eyesize "0"
r_eyemove "0"
con_enable "1"
r_eyegloss "0"
cl_logofile "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
mat_queue_mode "2"
cl_rumblescale "0"
sys_refldetail "0"
mat_hdr_enabled "0"
sys_aspectratio "-1"
r_cheapwaterend "1"
sys_antialiasing "0"
muzzleflash_light "0"
r_cheapwaterstart "1"
budget_show_peaks "0"
cl_detail_max_sway "0"
budget_show_history "0"
budget_peaks_window "0"
budget_show_averages "0"
func_break_max_pieces "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_range_ms "5"
texture_budget_panel_width "0"
texture_budget_panel_height "0"
cl_detail_avoid_recover_speed "0"
texture_budget_background_alpha "999"
budget_history_numsamplesvisible "0"
// Rates
rate "128000" // Maximum Download Bandwidth in byte per second. - RECOMMENDED: 50000 or higher!
cl_interp "0" // Keep at 0 to get lowest interpolation
cl_cmdrate "128" // Maximum Command Packets per second, sending to the server. - DO NOT SET THIS HIGHER THAN YOUR MINIMAL FPS!
cl_updaterate "128" // Maximum number of Update Packets per second, received from the Server. Gets auto adjusted by the Servers
cl_interp_ratio "1"
cl_predictweapons "1" // Perform client side prediction of weapon effects
// Audio
suitvolume "0"
voice_scale ".5" // Default is 1
voice_enable "1" // Enables ability to hear other people
snd_mixahead "0.055" // Reduces interval between sounds
snd_musicvolume "0" // Who plays with music?
voice_modenable "1" // Enables mic support
dsp_enhance_stereo "1"
snd_front_headphone_position 45
snd_rear_headphone_position 135
snd_headphone_pan_exponent "2" // Better 3D representation of sound in GO
// Mouse
m_forward "1" // Mouse forward factorial
m_rawinput "0" // Keep 1 to ignore mouse driver settings | formerly 1
m_mousespeed "0" // Disables Windows mouse accel
m_customaccel "0" // Disables Mouse acceleration
m_mouseaccel1 "0" // Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 "0" // Windows mouse acceleration secondary threshold (4x movement).
m_customaccel_max "0" // Sets a limit to custom accel
m_customaccel_scale "0" // Custom mouse accel off
m_customaccel_exponent "1"
r_drawtracers_firstperson "1" // Removes "wrong" tracers | formerly set to 0
// Crosshair
//moounit crosshair
//cl_crosshairalpha "255"
//cl_crosshaircolor "5"
//cl_crosshaircolor_b "255"
//cl_crosshaircolor_r "255"
//cl_crosshaircolor_g "0"
//cl_crosshairdot "0"
//cl_crosshairgap "-2"
//cl_crosshairsize "5"
//cl_crosshairstyle "4"
//cl_crosshairusealpha "0"
//cl_crosshairthickness "2"
//cl_fixedcrosshairgap "-2"
//cl_crosshair_outlinethickness "1"
//cl_crosshair_drawoutline "1"
//robs crosshair
cl_crosshairdot "0"
cl_crosshairgap "0"
cl_crosshairsize "3"
cl_crosshairscale "0"
cl_crosshairstyle "4"
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshairusealpha "1"
cl_crosshairthickness ".5"
cl_crosshair_drawoutline "0"
// Options for My CSGO Crosshair - I left these commands out of the autoexec so you can change as you see fit or use CSS style
//cl_crosshairdot "0" // Adds a dot to the crosshair
//cl_crosshairgap "0" // Gap inbetween inner crosshair origins
//cl_crosshairsize "3" // 2 for 1.6 small, 3 for 1.6 medium, 4 for 1.6 big; add +1 to each for CSS
//cl_crosshairscale "0" // Scales with your monitor resolution, keep at 0 for more consistent crosshair
//cl_crosshairstyle "4" // Default static, best for consistency
//cl_crosshairalpha "255" // Crosshair opacity 255 for max, 0 for transparent
//cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Cyan 5=Custom Colors
//cl_crosshaircolor_b "0" // Blue
//cl_crosshaircolor_g "0" // Green
//cl_crosshaircolor_r "255" // Red
//cl_crosshairusealpha "1" // Enables opacity
//cl_crosshairthickness ".5" // With how CSGO works, the centerpoint of a crosshair with thickness ".5" is pixel perfect
//cl_crosshair_drawoutline "0" // Outlines crosshair
//Joes crosshair
//cl_crosshair_drawoutline "0"
//cl_crosshair_dynamic_maxdist_splitratio "0.35"
//cl_crosshair_dynamic_splitalpha_innermod "1"
//cl_crosshair_dynamic_splitalpha_outermod "0.5"
//cl_crosshair_dynamic_splitdist "7"
//cl_crosshair_outlinethickness "0.100000"
//cl_crosshairalpha "255"
//cl_crosshaircolor "5"
//cl_crosshaircolor_b "255"
//cl_crosshaircolor_g "0"
//cl_crosshaircolor_r "255"
//cl_crosshairdot "1"
//cl_crosshairgap "20"
//cl_crosshairgap_useweaponvalue "0"
//cl_crosshairscale "0"
//cl_crosshairsize "0"
//cl_crosshairstyle "4"
//cl_crosshairthickness "1.5"
//cl_crosshairusealpha "1"
// Options for the "old/default" CSSource Style Crosshair - serves as a base reference point for source players to change crosshair.
//cl_crosshairstyle "2"
//cl_crosshairsize "3"
//cl_crosshairthickness "0.5"
//cl_crosshairdot "0"
//cl_crosshairgap "0"
//cl_fixedcrosshairgap "0"
//cl_crosshairusealpha "1"
//cl_crosshairalpha "255"
//cl_crosshaircolor "5"
//cl_crosshaircolor_r "50"
//cl_crosshaircolor_g "250"
//cl_crosshaircolor_b "250"
// Bobbing
cl_bobcycle ".98" // Causes the scope to move less when moving scoped in and reduces bobbing effect
cl_bobamt_lat "0" // Lateral bob
cl_bobamt_vert "0" // Verticle bob
cl_viewmodel_shift_left_amt "0" // Reduces amount of weapon sway you have while spraying
cl_viewmodel_shift_right_amt "0" // "
// To mimic 1.6 bobbing
//cl_bobcycle ".98" // Causes the scope to move less when moving scoped in and reduces bobbing effect
//cl_bobamt_lat "0" // Lateral bob
//cl_bobamt_vert "0" // Verticle bob
//cl_viewmodel_shift_left_amt ".5" // Reduces amount of weapon sway you have while spraying
//cl_viewmodel_shift_right_amt ".25" // "
// Models
adsp_debug "0"
closecaption "0"
scene_showlook "0"
scene_showfaceto "0"
scene_showmoveto "0"
npc_height_adjust "1"
//Default CSGO viewmodel
//viewmodel_fov "60"
//viewmodel_offset_x "0"
//viewmodel_offset_y "0"
//viewmodel_offset_z "0"
//This viewmodel mimics CSS
//viewmodel_fov "62.5"
//viewmodel_offset_x "2"
//viewmodel_offset_y "2"
//viewmodel_offset_z "-2"
//This viewmodel mimics 1.6
//viewmodel_fov "65"
//viewmodel_offset_x "2"
//viewmodel_offset_y "2"
//viewmodel_offset_z "-2"
//viewmodel_presetpos "3"
//moounit viewmodel
viewmodel_fov "54"
viewmodel_offset_x "3"
viewmodel_offset_y "-2"
viewmodel_offset_z "-2"
// Radar - Just use these values, trust me
cl_radar_always_centered "0"
cl_radar_icon_scale_min "0.5"
cl_radar_rotate "1"
cl_radar_scale "0.35" // or 0.5
// Miscellaneous
fps_max "216" // Go with 216 or 240 fps on 144hz monitor and 220+ on 60Hz
net_graph "1" // Enables Netgraph
// 1 = Competitive/Basic Netgraph (allowed under sv_competitive_minspec 1)
// 2 = Advanced Netgraph (gives out more information about network status)
// 3 = Advanced Netgraph with colored graph
cl_autohelp "0" // Disables "Switched to Burst Firemode" (and similar) Hints.
cl_showhelp "0" // Don't need, we're not casuals
sensitivity "1.6" // You can set this to your desired liking
cl_righthand "1" // 0 for right eye dom, 1 for left eye dom
cl_forcepreload "1" // Loads level prior to joining server (faster load times)
cl_autowepswitch "0" // Switches to better weapon, awful for ecos
hud_showtargetid "1" // See name of opponent in red under crosshair
cl_lagcompensation "1" // Compensates for lag
cl_disablefreezecam "1" // Ability to call out positions after you get fragged
mm_dedicated_search_maxping "50" // Lowest possible searchable allowed ping in MM
cl_freezecampanel_position_dynamic "0"
cl_disablehtmlmotd "0" //
cl_dm_buyrandomweapons "0" // disables random weapon in Death Match mode
cl_downloadfilter "nosounds" // "all" - def. Allows all Downloads.
// "nosounds" - Allow Mapdownload but Block all Sound (.mp3 .wav) downloads.
// "none" - Blocks all downloads (Maps, Models, Skins, Sounds).
// Keep downloadfilter at nosounds if you're planning on doing any community server maps
cl_hud_playercount_showcount "1" //Show # of Players alive instead of avatars
// Custom Binds
bind "UPARROW" "volume 0" // Useful for DM
bind "DOWNARROW" "volume .9" //Normal Games, set to .9 as value "1" gives slight distortion
soundscape_flush
mat_savechanges
//clear
echo "// -------------------------- \\"
echo "\\ Tobin's config //"
echo "// -------------------------- \\"
echo "\\ Config loaded //"
echo "// -------------------------- \\"
My Personal Config
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