My Personal Config


// Tobin's CSGO FPS/Competitive Config
// This is my personal config
// Take out any // ONLY AT THE BEGINNING OF THE LINE if you want to use the values specified.
// Updated: 10/15/15

// Be sure to set CSGO launch options: -console -novid -exec autoexec.cfg -noaafonts -nod3d9ex -threads -freq


// Graphics + FPS improvement commands - Some of these are carried from source and may not work in GO.
 r_dynamic "0"
 r_eyesize "0"
 r_eyemove "0"
 con_enable "1"
 r_eyegloss "0"
 cl_logofile "0"
 r_eyeshift_z "0"
 r_eyeshift_y "0"
 r_eyeshift_x "0"
 mat_queue_mode "2"
 cl_rumblescale "0"
 sys_refldetail "0"
 mat_hdr_enabled "0"
 sys_aspectratio "-1"
 r_cheapwaterend "1"
 sys_antialiasing "0"
 muzzleflash_light "0"
 r_cheapwaterstart "1"
 budget_show_peaks "0"
 cl_detail_max_sway "0"
 budget_show_history "0"
 budget_peaks_window "0"
 budget_show_averages "0"
 func_break_max_pieces "0"
 cl_detail_avoid_force "0"
 cl_detail_avoid_radius "0"
 budget_averages_window "0"
 budget_background_alpha "0"
 budget_history_range_ms "5"
 texture_budget_panel_width "0"
 texture_budget_panel_height "0"
 cl_detail_avoid_recover_speed "0"
 texture_budget_background_alpha "999"
 budget_history_numsamplesvisible "0"


// Rates
 rate "128000" // Maximum Download Bandwidth in byte per second. - RECOMMENDED: 50000 or higher!
 cl_interp "0" // Keep at 0 to get lowest interpolation
 cl_cmdrate "128" // Maximum Command Packets per second, sending to the server. - DO NOT SET THIS HIGHER THAN YOUR MINIMAL FPS!
 cl_updaterate "128" // Maximum number of Update Packets per second, received from the Server. Gets auto adjusted by the Servers 
 cl_interp_ratio "1"
 cl_predictweapons "1" // Perform client side prediction of weapon effects
 
// Audio
 suitvolume "0"
 voice_scale ".5" // Default is 1
 voice_enable "1" // Enables ability to hear other people
 snd_mixahead "0.055" // Reduces interval between sounds
 snd_musicvolume "0" // Who plays with music? 
 voice_modenable "1" // Enables mic support
 dsp_enhance_stereo "1"
 snd_front_headphone_position 45
 snd_rear_headphone_position 135
 snd_headphone_pan_exponent "2" // Better 3D representation of sound in GO

// Mouse
 m_forward "1" // Mouse forward factorial
 m_rawinput "0" // Keep 1 to ignore mouse driver settings | formerly 1
 m_mousespeed "0" // Disables Windows mouse accel
 m_customaccel "0" // Disables Mouse acceleration
 m_mouseaccel1 "0" // Windows mouse acceleration initial threshold (2x movement).
 m_mouseaccel2 "0" // Windows mouse acceleration secondary threshold (4x movement).
 m_customaccel_max "0" // Sets a limit to custom accel
 m_customaccel_scale "0" // Custom mouse accel off
 m_customaccel_exponent "1"
 r_drawtracers_firstperson "1" // Removes "wrong" tracers | formerly set to 0

// Crosshair

 //moounit crosshair
  //cl_crosshairalpha "255"
  //cl_crosshaircolor "5"
  //cl_crosshaircolor_b "255"
  //cl_crosshaircolor_r "255"
  //cl_crosshaircolor_g "0"
  //cl_crosshairdot "0"
  //cl_crosshairgap "-2"
  //cl_crosshairsize "5"
  //cl_crosshairstyle "4"
  //cl_crosshairusealpha "0"
  //cl_crosshairthickness "2"
  //cl_fixedcrosshairgap "-2"
  //cl_crosshair_outlinethickness "1"
  //cl_crosshair_drawoutline "1"
  
 //robs crosshair 
  cl_crosshairdot "0" 
  cl_crosshairgap "0"  
  cl_crosshairsize "3" 
  cl_crosshairscale "0"
  cl_crosshairstyle "4" 
  cl_crosshairalpha "255" 
  cl_crosshaircolor "5" 
  cl_crosshaircolor_b "0" 
  cl_crosshaircolor_g "0" 
  cl_crosshaircolor_r "255"  
  cl_crosshairusealpha "1" 
  cl_crosshairthickness ".5" 
  cl_crosshair_drawoutline "0"

 
 // Options for My CSGO Crosshair - I left these commands out of the autoexec so you can change as you see fit or use CSS style
  //cl_crosshairdot "0" // Adds a dot to the crosshair
  //cl_crosshairgap "0" // Gap inbetween inner crosshair origins
  //cl_crosshairsize "3" // 2 for 1.6 small, 3 for 1.6 medium, 4 for 1.6 big; add +1 to each for CSS
  //cl_crosshairscale "0" // Scales with your monitor resolution, keep at 0 for more consistent crosshair
  //cl_crosshairstyle "4" // Default static, best for consistency
  //cl_crosshairalpha "255" // Crosshair opacity 255 for max, 0 for transparent
  //cl_crosshaircolor "5" // 0=Red  1=Green  2=Yellow  3=Blue  4=Cyan 5=Custom Colors
  //cl_crosshaircolor_b "0" // Blue
  //cl_crosshaircolor_g "0" // Green
  //cl_crosshaircolor_r "255" // Red
  //cl_crosshairusealpha "1" // Enables opacity
  //cl_crosshairthickness ".5" // With how CSGO works, the centerpoint of a crosshair with thickness ".5" is pixel perfect
  //cl_crosshair_drawoutline "0" // Outlines crosshair

 //Joes crosshair
  //cl_crosshair_drawoutline "0"
  //cl_crosshair_dynamic_maxdist_splitratio "0.35"
  //cl_crosshair_dynamic_splitalpha_innermod "1"
  //cl_crosshair_dynamic_splitalpha_outermod "0.5"
  //cl_crosshair_dynamic_splitdist "7"
  //cl_crosshair_outlinethickness "0.100000"
  //cl_crosshairalpha "255"
  //cl_crosshaircolor "5"
  //cl_crosshaircolor_b "255"
  //cl_crosshaircolor_g "0"
  //cl_crosshaircolor_r "255"
  //cl_crosshairdot "1"
  //cl_crosshairgap "20"
  //cl_crosshairgap_useweaponvalue "0"
  //cl_crosshairscale "0"
  //cl_crosshairsize "0"
  //cl_crosshairstyle "4"
  //cl_crosshairthickness "1.5"
  //cl_crosshairusealpha "1"

 // Options for the "old/default" CSSource Style Crosshair - serves as a base reference point for source players to change crosshair. 
  //cl_crosshairstyle       "2"  
  //cl_crosshairsize        "3"  
  //cl_crosshairthickness   "0.5"  
  //cl_crosshairdot         "0"  
  //cl_crosshairgap         "0"
  //cl_fixedcrosshairgap "0"
  //cl_crosshairusealpha    "1" 
  //cl_crosshairalpha     "255"
  //cl_crosshaircolor       "5"
  //cl_crosshaircolor_r   "50" 
  //cl_crosshaircolor_g    "250"  
  //cl_crosshaircolor_b   "250"

// Bobbing
 cl_bobcycle ".98" // Causes the scope to move less when moving scoped in and reduces bobbing effect
 cl_bobamt_lat "0" // Lateral bob
 cl_bobamt_vert "0" // Verticle bob
 cl_viewmodel_shift_left_amt "0" // Reduces amount of weapon sway you have while spraying
 cl_viewmodel_shift_right_amt "0" // "

 // To mimic 1.6 bobbing
  //cl_bobcycle ".98" // Causes the scope to move less when moving scoped in and reduces bobbing effect
  //cl_bobamt_lat "0" // Lateral bob
  //cl_bobamt_vert "0" // Verticle bob
  //cl_viewmodel_shift_left_amt ".5" // Reduces amount of weapon sway you have while spraying
  //cl_viewmodel_shift_right_amt ".25" // "

// Models
 adsp_debug "0"
 closecaption "0"
 scene_showlook "0"
 scene_showfaceto "0"
 scene_showmoveto "0"
 npc_height_adjust "1"

 //Default CSGO viewmodel
  //viewmodel_fov "60"
  //viewmodel_offset_x "0"
  //viewmodel_offset_y "0"
  //viewmodel_offset_z "0"

 //This viewmodel mimics CSS
  //viewmodel_fov "62.5"
  //viewmodel_offset_x "2"
  //viewmodel_offset_y "2"
  //viewmodel_offset_z "-2"

 //This viewmodel mimics 1.6
  //viewmodel_fov "65"
  //viewmodel_offset_x "2"
  //viewmodel_offset_y "2"
  //viewmodel_offset_z "-2"
  //viewmodel_presetpos "3"

 //moounit viewmodel
  viewmodel_fov "54"
  viewmodel_offset_x "3"
  viewmodel_offset_y "-2"
  viewmodel_offset_z "-2"

// Radar - Just use these values, trust me
 cl_radar_always_centered "0"  
 cl_radar_icon_scale_min "0.5" 
 cl_radar_rotate "1"
 cl_radar_scale "0.35" // or 0.5

// Miscellaneous
 fps_max "216" // Go with 216 or 240 fps on 144hz monitor and 220+ on 60Hz
 net_graph "1"  // Enables Netgraph
    // 1 = Competitive/Basic Netgraph (allowed under sv_competitive_minspec 1)
    // 2 = Advanced Netgraph (gives out more information about network status)
    // 3 = Advanced Netgraph with colored graph
 cl_autohelp "0" // Disables "Switched to Burst Firemode" (and similar) Hints.
 cl_showhelp "0" // Don't need, we're not casuals
 sensitivity "1.6" // You can set this to your desired liking
 cl_righthand "1" // 0 for right eye dom, 1 for left eye dom
 cl_forcepreload "1" // Loads level prior to joining server (faster load times)
 cl_autowepswitch "0"  // Switches to better weapon, awful for ecos
 hud_showtargetid "1" // See name of opponent in red under crosshair
 cl_lagcompensation "1" // Compensates for lag
 cl_disablefreezecam "1" // Ability to call out positions after you get fragged
 mm_dedicated_search_maxping "50" // Lowest possible searchable allowed ping in MM 
 cl_freezecampanel_position_dynamic "0" 
 cl_disablehtmlmotd "0" // 
 cl_dm_buyrandomweapons "0" // disables random weapon in Death Match mode
 cl_downloadfilter "nosounds"    // "all"      - def. Allows all Downloads.
     // "nosounds" - Allow Mapdownload but Block all Sound (.mp3 .wav) downloads.
     // "none"     - Blocks all downloads (Maps, Models, Skins, Sounds).
            // Keep downloadfilter at nosounds if you're planning on doing any community server maps
    
 cl_hud_playercount_showcount "1" //Show # of Players alive instead of avatars

// Custom Binds
 bind "UPARROW" "volume 0" // Useful for DM
 bind "DOWNARROW" "volume .9" //Normal Games, set to .9 as value "1" gives slight distortion

soundscape_flush
mat_savechanges
//clear

echo "// -------------------------- \\"
echo "\\       Tobin's config       //"
echo "// -------------------------- \\"
echo "\\       Config loaded        //"
echo "// -------------------------- \\"


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